99163134簡尉倫
遊戲名稱:BALLS BOMB!!
第一節
討論期中作業以及想法
第二節、第三節
將程式碼修改,新增封面和結束畫面、可以選取按鈕、跑分數。
float [] ballX = new float [50];
float [] ballY = new float [50];
float [] ballVX = new float [50];
float [] ballVY = new float [50];
float [] ballR = new float [50];
int h = 600;
int w = 600;
int test = 0;
int aa = 0, bb = 0;
int stage =0; //控制目前場景位置
PImage [] game = new PImage [11];
PImage bkImage ;
String [] name = new String [11];
int moteX = 0, moteY = 0, mote = 0; //切割按鈕位置用
int checkanswer = 0; //title控制按鈕
int checktime = 0; //讓大球跑一遍
void setup() {
size(h, w);
for (int i = 0 ; i < 11; i++) {
name[i] = "title"+ i + ".png";
game[i] = loadImage(name[i]);
}
bkImage = loadImage("bk.png");
}
void draw() {
switch(stage) {
case 0:
image(bkImage, 0, 0, w, h);
image(game[0], w/8, h/8, w/8*6, h/8);
for (int i=1 ; i<=4;i++) {
image(game[i], w/4 + w/8, h/8*(2+i), w/2-(w/4), h/16);
}
moteX = mouseX - w/4 - w/8;
moteY = mouseY - h/8*3;
if ( moteX >= 0 && moteX /(w/4) == 0 ) {
mote = moteY / (h/8/2)+2;
if ( mote%2 == 0 && mote < 9 && moteY > 0) {
image(game[mote/2+4], w/4+ w/8, h/8*(2+mote/2), w/2-(w/4), h/16);
checkanswer = mote/2;
}
else checkanswer =0;
}
checktime = 0;
aa = 0;
bb = 0;
break;
case 1:
background(255);
noStroke();
fill(0, 255, 255);
if (checktime==0) {
ballX[0] = w/8*4 ;
ballY[0] = w/8*3/2;
ballVX[0] = 0 ;
ballVY[0] = 0.5;
ballR[0] = w/8*3;
checktime++;
}
for (int i = 0;i<50;i++) {
ellipse(ballX[i], ballY[i], ballR[i], ballR[i]);
if (ballX[i] != 0) ballVY[i] +=0.15;
ballX[i] += ballVX[i];
ballY[i] += ballVY[i];
}
attack();
balls();
releaseball();
fill(255, 0, 0);
textSize(20);
text("grade:" + aa, 20, 20, 100, 50);
endgame();
break;
case 2 :
break;
case 3 :
text("grade:" + aa, 20, 20, 100, 50);
break;
case 4:
exit();
break;
case 10 :
background(0);
fill(255, 0, 0);
textSize(100);
text("GAME OVER!!", w/4, h/4-h/8, w/2, h/2);
fill(255, 128, 0);
textSize(50);
if (bb<aa) {
bb++;
}
if (bb/1000!=0) text("grade:" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
else if (bb/100!=0) text("grade:0" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
else if (bb/10!=0) text("grade:00" +bb, w/4, h*4/8+h/16, w/8*7, h/8);
else text("grade:000" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
image(game[10],w/4-w/8, h/8*6, w/2-(w/4), h/16);
image(game[8],w/2+w/8, h/8*6, w/2-(w/4), h/16);
if (mouseX >= w/4-w/8 && mouseX <= w/2 - w/8 && mouseY >= h/8*6 && mouseY <= h/8*6 + h/16){
image(game[9],w/4-w/8, h/8*6, w/2-(w/4), h/16);
checkanswer =1;
}else if(mouseX >= w/2+w/8 && mouseX <= w - w/8 && mouseY >= h/8*6 && mouseY <= h/8*6 + h/16){
image(game[4],w/2+w/8, h/8*6, w/2-(w/4), h/16);
checkanswer =2;
}else checkanswer =0;
break;
}
}
void keyPressed() {
switch(stage) {
case 1:
break;
}
}
void mousePressed() {
switch(stage) {
case 0:
if (checkanswer == 1) stage =1;
if (checkanswer == 2) stage =2;
if (checkanswer == 3) stage =3;
if (checkanswer == 4) stage =4;
break;
case 1:
for (int i = 0;i<50;i++) {
if (dist (ballX[i], ballY[i], mouseX, mouseY)<=(ballR[i]/2)) {
if (ballR[i]/2 <= 15 && ballR[i]/2 != 0) {
aa += int (w*9/8/ ballR[i]);
bigball(i);
}
else {
aa += int (w*9/8 / ballR[i]);
if ((mouseX - ballR[i]/10) - ballR[i]*1/3 <= 0) {
ballY[i] = ballY[i];
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
else {
ballX[i] = mouseX - ballR[i]/10;
ballY[i] = ballY[i];
ballVX[i] = -3*cos(random(PI/2));
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
newball(i, 1);
for (int j = 0 ; j < 50 ; j ++ ) {
if (ballX[j] == 0.0 && ballY[j] == 0.0 ) {
test ++ ;
}
if (test != 0) {
if ((mouseX + ballR[i]) + ballR[i]/2 >= w) {
ballX[j] = ballX[i];
ballY[j] = ballY[i]+ballR[i];
ballVY[j] = ballVY[i]+random(1);
ballVX[j] = 3*cos(random(PI/2)) ;
ballR[j] = ballR[i];
}
else {
ballX[j] = mouseX + ballR[i];
ballY[j] = ballY[i];
ballVX[j] = 3*cos(random(PI/2)) ;
ballVY[j] = ballVY[i]+random(1);
ballR[j] = ballR[i];
}
newball(j, 1);
test=0;
break;
}
}
}
}
}
break;
case 2:
stage = 0;
break;
case 3:
stage = 0;
break;
case 10:
if (checkanswer == 1) stage = 0;
if (checkanswer == 2) exit();
break;
}
}
void attack() {
for (int i=0 ; i <50 ; i++ ) {
if ( ballX[i] - ballR[i]/2 <= 0 || ballX[i] + ballR[i]/2 >= w) {
ballVX[i] = -ballVX[i];
}
}
}
void balls() {
for (int i = 0 ; i <50 ;i ++) {
for (int j = i ; j <50 ; j ++) {
if (dist(ballX[j], ballY[j], ballX[i], ballY[i]) <= (ballR[i]/2 + ballR[j]/2) ) {
if (i!=j) {
if (ballX[j] >= ballX[i]) ballVX[i] = -abs(ballVX[i]+ballVX[j])/2;
else ballVX[j] = abs(ballVX[i]+ballVX[j])/2;
if (ballY[j] >= ballY[i]) ballVY[i] = -abs(ballVY[i]+ballVY[j])/2;
else ballVY[j] = abs(ballVY[j]+ballVY[j])/2;
}
}
}
}
}
void releaseball() {
for (int i = 0 ; i <50 ;i ++) {
if (ballY[i] - ballR[i] / 2 >= h ) {
ballX[i] = 0;
ballY[i] = 0;
ballVX[i] = 0;
ballVY[i] = 0;
ballR[i] = 0;
}
}
}
void bigball(int i) {
ballX[i] = int(random(w/8*3)+w/8*3/2);
ballY[i] = w/8*3/2;
ballVX[i] = 3*cos(random(PI*2));
ballVY[i] = 0;
ballR[i] = w/8*3;
}
int count = 0;
void endgame() {
for (int i = 0 ; i <50 ;i ++) {
if (ballR[i] == 0 ) count++;
}
if (count == 50) {
stage = 10;
}
else count = 0;
}
void newball(int i, int k) {
switch (k) {
case 0 :
break;
default :
k = 0;
for (int j = 0 ; j < 50 ; j++) {
if (dist(ballX[j], ballY[j], ballX[i], ballY[i]) <= (ballR[i]/2 + ballR[j]/2)) if ( i != j) {
ballY[i] +=1;
k++;
}
}
if ( k != 0 ) newball(i, k);
else break;
}
}
遊戲介面
遊戲結束畫面以及算分數
最後還有進階遊戲和遊戲說明還沒有完成,預計還會加背景音樂,讓遊戲更生動有趣。
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