2013年10月28日 星期一

WEEK08,期中作業

組員: 99163072盧彥佑
          99163134簡尉倫
遊戲名稱:BALLS BOMB!!


第一節
討論期中作業以及想法

第二節、第三節
將程式碼修改,新增封面和結束畫面、可以選取按鈕、跑分數。

float [] ballX = new float [50];
float [] ballY = new float [50];
float [] ballVX = new float [50];
float [] ballVY = new float [50];
float [] ballR = new float [50];
int h = 600;
int w = 600;
int test = 0;
int aa = 0, bb = 0;
int stage =0;   //控制目前場景位置
PImage [] game = new PImage [11];
PImage bkImage ;
String [] name = new String [11];
int moteX = 0, moteY = 0, mote = 0;   //切割按鈕位置用
int checkanswer = 0;           //title控制按鈕
int checktime = 0;             //讓大球跑一遍
void setup() {
  size(h, w);
  for (int i = 0 ; i < 11; i++) {
    name[i] = "title"+ i + ".png";
    game[i] = loadImage(name[i]);
  }
  bkImage = loadImage("bk.png");
}
void draw() {
  switch(stage) {
  case 0:
    image(bkImage, 0, 0, w, h);
    image(game[0], w/8, h/8, w/8*6, h/8);
    for (int i=1 ; i<=4;i++) {
      image(game[i], w/4 + w/8, h/8*(2+i), w/2-(w/4), h/16);
    }
    moteX = mouseX - w/4 - w/8;
    moteY = mouseY - h/8*3;
    if ( moteX >= 0 && moteX /(w/4) == 0 ) {
      mote = moteY /  (h/8/2)+2;
      if ( mote%2 == 0 && mote < 9 && moteY > 0) {
        image(game[mote/2+4], w/4+ w/8, h/8*(2+mote/2), w/2-(w/4), h/16);
        checkanswer = mote/2;
      }
      else checkanswer =0;
    }
    checktime = 0;
    aa = 0;
    bb = 0;
    break;
  case 1:
    background(255);
    noStroke();
    fill(0, 255, 255);
    if (checktime==0) {
      ballX[0] = w/8*4 ;
      ballY[0] = w/8*3/2;
      ballVX[0] = 0 ;
      ballVY[0] = 0.5;
      ballR[0] = w/8*3;
      checktime++;
    }
    for (int i = 0;i<50;i++) {
      ellipse(ballX[i], ballY[i], ballR[i], ballR[i]);
      if (ballX[i] != 0) ballVY[i] +=0.15;
      ballX[i] += ballVX[i];
      ballY[i] += ballVY[i];
    }
    attack();
    balls();
    releaseball();
    fill(255, 0, 0);
    textSize(20);
    text("grade:" + aa, 20, 20, 100, 50);
    endgame();
    break;
  case 2 :
    break;
  case 3 :
    text("grade:" + aa, 20, 20, 100, 50);
    break;
  case 4:
    exit();
    break;
  case 10 :
    background(0);
    fill(255, 0, 0);
    textSize(100);
    text("GAME OVER!!", w/4, h/4-h/8, w/2, h/2);
    fill(255, 128, 0);
    textSize(50);
    if (bb<aa) {
      bb++;
    }
    if (bb/1000!=0) text("grade:" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
    else if (bb/100!=0) text("grade:0" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
    else if (bb/10!=0) text("grade:00" +bb, w/4, h*4/8+h/16, w/8*7, h/8);
    else  text("grade:000" + bb, w/4, h*4/8+h/16, w/8*7, h/8);
    image(game[10],w/4-w/8, h/8*6, w/2-(w/4), h/16);
    image(game[8],w/2+w/8, h/8*6, w/2-(w/4), h/16);
    if (mouseX >= w/4-w/8 && mouseX <= w/2 - w/8 && mouseY >= h/8*6 && mouseY <= h/8*6 + h/16){
      image(game[9],w/4-w/8, h/8*6, w/2-(w/4), h/16);
      checkanswer =1;
    }else if(mouseX >= w/2+w/8 && mouseX <= w - w/8 && mouseY >= h/8*6 && mouseY <= h/8*6 + h/16){
      image(game[4],w/2+w/8, h/8*6, w/2-(w/4), h/16);
      checkanswer =2;
    }else checkanswer =0;
    break;
  }
}
void keyPressed() {
  switch(stage) {
  case 1:
    break;
  }
}
void mousePressed() {
  switch(stage) {
  case 0:
    if (checkanswer == 1) stage =1;
    if (checkanswer == 2) stage =2;
    if (checkanswer == 3) stage =3;
    if (checkanswer == 4) stage =4;
    break;
  case 1:
    for (int i = 0;i<50;i++) {
      if (dist (ballX[i], ballY[i], mouseX, mouseY)<=(ballR[i]/2)) {
        if (ballR[i]/2 <= 15 && ballR[i]/2 != 0) {
          aa += int (w*9/8/ ballR[i]);
          bigball(i);
        }
        else {
          aa += int (w*9/8 / ballR[i]);
          if ((mouseX - ballR[i]/10) - ballR[i]*1/3 <= 0) {
            ballY[i] = ballY[i];
            ballVY[i] = -ballVY[i] + random(1);
            ballR[i] = ballR[i]*2/3;
          }
          else {
            ballX[i] = mouseX - ballR[i]/10;
            ballY[i] = ballY[i];
            ballVX[i] = -3*cos(random(PI/2));
            ballVY[i] = -ballVY[i] + random(1);
            ballR[i] = ballR[i]*2/3;
          }
          newball(i, 1);
          for (int j = 0 ; j < 50 ; j ++ ) {
            if (ballX[j] == 0.0 && ballY[j] == 0.0 ) {
              test ++ ;
            }
            if (test != 0) {
              if ((mouseX + ballR[i]) + ballR[i]/2 >= w) {
                ballX[j] = ballX[i];
                ballY[j] = ballY[i]+ballR[i];
                ballVY[j] = ballVY[i]+random(1);
                ballVX[j] = 3*cos(random(PI/2)) ;
                ballR[j] = ballR[i];
              }
              else {
                ballX[j] = mouseX + ballR[i];
                ballY[j] = ballY[i];
                ballVX[j] = 3*cos(random(PI/2)) ;
                ballVY[j] = ballVY[i]+random(1);
                ballR[j] = ballR[i];
              }
              newball(j, 1);
              test=0;
              break;
            }
          }
        }
      }
    }
    break;
  case 2:
    stage = 0;
    break;
  case 3:
    stage = 0;
    break;
  case 10:
    if (checkanswer == 1) stage = 0;
    if (checkanswer == 2) exit();
    break;
  }
}
void attack() {
  for (int i=0 ; i <50 ; i++ ) {
    if ( ballX[i] - ballR[i]/2 <= 0 || ballX[i] + ballR[i]/2 >= w) {
      ballVX[i] = -ballVX[i];
    }
  }
}
void balls() {
  for (int i = 0 ; i <50 ;i ++) {
    for (int j = i ; j <50 ; j ++) {
      if (dist(ballX[j], ballY[j], ballX[i], ballY[i]) <= (ballR[i]/2 + ballR[j]/2) ) {
        if (i!=j) {
          if (ballX[j] >= ballX[i]) ballVX[i] = -abs(ballVX[i]+ballVX[j])/2;
          else ballVX[j] = abs(ballVX[i]+ballVX[j])/2;
          if (ballY[j] >= ballY[i]) ballVY[i] = -abs(ballVY[i]+ballVY[j])/2;
          else ballVY[j] = abs(ballVY[j]+ballVY[j])/2;
        }
      }
    }
  }
}
void releaseball() {
  for (int i = 0 ; i <50 ;i ++) {
    if (ballY[i] - ballR[i] / 2 >= h ) {
      ballX[i] = 0;
      ballY[i] = 0;
      ballVX[i] = 0;
      ballVY[i] = 0;
      ballR[i] = 0;
    }
  }
}
void bigball(int i) {
  ballX[i] = int(random(w/8*3)+w/8*3/2);
  ballY[i] = w/8*3/2;
  ballVX[i] = 3*cos(random(PI*2));
  ballVY[i] = 0;
  ballR[i] = w/8*3;
}
int count = 0;
void endgame() {
  for (int i = 0 ; i <50 ;i ++) {
    if (ballR[i] == 0 ) count++;
  }
  if (count == 50) {
    stage = 10;
  }
  else count = 0;
}
void newball(int i, int k) {
  switch (k) {
  case 0 :
    break;
  default :
    k = 0;
    for (int j = 0 ; j < 50 ; j++) {
      if (dist(ballX[j], ballY[j], ballX[i], ballY[i]) <= (ballR[i]/2 + ballR[j]/2)) if ( i != j) {
        ballY[i] +=1;
        k++;
      }
    }
    if ( k != 0 ) newball(i, k);
    else break;
  }
}
遊戲介面


遊戲結束畫面以及算分數



最後還有進階遊戲和遊戲說明還沒有完成,預計還會加背景音樂,讓遊戲更生動有趣。




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