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2014年1月12日 星期日

第十九週期末報告

期末報告

主題:鋼鋼好朋友
介紹:鋼鐵超人要利用手上的武器診拯救好朋友。
Arduino程式碼:
int switchStateRed = 0; int switchStateBlue = 0; int switchStateB = 0; int switchStateW = 0; int switchStateA = 0; const int ledPin = 13; // led connected to digital pin 13 const int knockSensor = A0; // the piezo is connected to analog pin 0 const int threshold = 100; int sensorReading = 0; // variable to store the value read from the sensor pin int ledState = LOW; void setup(){ pinMode(ledPin, OUTPUT); pinMode(2,INPUT); pinMode(3,INPUT); pinMode(4,INPUT); pinMode(5,INPUT); pinMode(6,INPUT); Serial.begin(9600); } //int a=0,b=0; void loop(){ sensorReading = analogRead(knockSensor); switchStateRed = digitalRead(2); switchStateBlue = digitalRead(3); switchStateW = digitalRead(4); switchStateA = digitalRead(5); switchStateB = digitalRead(6); // if the sensor reading is greater than the threshold: if (sensorReading >= threshold) { // toggle the status of the ledPin: ledState = !ledState; // update the LED pin itself: digitalWrite(ledPin, ledState); // send the string "Knock!" back to the computer, followed by newline } if(switchStateRed == HIGH) {Serial.write('1');} if(switchStateBlue == HIGH) {Serial.write('2');} if(switchStateW == HIGH) {Serial.write('3');} if(switchStateA == HIGH) {Serial.write('4');} if(switchStateB == HIGH) {Serial.write('5');} delay(33); }
Processing程式碼:
PImage img; PImage img1; PImage img2; PImage img3; PImage img4; PImage img5; PImage img6; PImage img7; PImage img8; PImage img9; PImage img0; PImage img10; PImage img11; PImage img12; PImage img13; PImage img14; PImage img15; PImage img16; import processing.serial.*;// Serial serial;// import ddf.minim.*; AudioPlayer player; AudioPlayer player1; AudioPlayer player2; AudioPlayer player3; AudioPlayer player4; AudioPlayer player5; Minim minim;//audio context char c=' '; float z; int ss; int btime; int [] start = new int[50]; float [] bulletX=new float[50]; float [] bulletY=new float[50]; int [] mstart = new int[50]; float [] monsterX=new float[50]; float [] monsterY=new float[50]; int bo; int top=0; int i; int a; int b; int m=0; int s; int ba; int bc; int hl; int ml; int f; float bl; int ud; int bossY; float []thingAA = new float[50]; float mt; float md; void setup() { mt=150; size(1000, 300); btime=1800; ss=0; i=0; a=0; b=0; s=0; ba=0; bo=15; bc=100; f=0; z=15; img = loadImage("01.png"); img1 = loadImage("pic4.bmp"); img2 = loadImage("dragon.png"); img3 = loadImage("a.png"); img4 = loadImage("b.png"); img5 = loadImage("c.png"); img6 = loadImage("d.png"); img7 = loadImage("e.png"); img8 = loadImage("f.png"); img9 = loadImage("g.png"); img0 = loadImage("h.png"); img10 = loadImage("02.png"); img11 = loadImage("blood.png"); img12 = loadImage("magic.png"); img13 = loadImage("1.png"); img14 = loadImage("blood2.png"); img15 = loadImage("win.jpg"); img16 = loadImage("lose.jpg"); m=0; bl=600; bossY=int(random(85, 185)); imageMode(CENTER); hl=400; ml=0; minim = new Minim(this); player = minim.loadFile("file.mp3", 2048); player1 = minim.loadFile("01.wav", 2048); player2 = minim.loadFile("02.wav", 2048); player3 = minim.loadFile("03.wav", 2048); player4 = minim.loadFile("winner.wav", 2048); player5 = minim.loadFile("loser.WAV", 2048); serial=new Serial(this, "COM3", 9600); player.play(); } void draw() { if (serial.available()>0) { c=(char)serial.read(); if (c=='1')mt=mt+10; if (c=='2')mt=mt-10; if (c == '3') { if (bc==100) { if (bo!=0) { bulletX[top]=120; bulletY[top]=mt-25; start[top]=1; top++; if (top>=50) top=0; bo--; player1 = minim.loadFile("01.wav"); player1.play(); } } z--; } if (c == '4') { ba=1; z=0; } if (c=='5') if (a==0&&ml==300) { a=1; } } if (ss==0) { background(img1); image(img, 70, mt, 63, 80); image(img11, 0, 0, hl, 30); image(img12, 0, 25, ml, 15); if (a==0)i=0; if (a==1&&i<=60) { i=i+1; } if (a==1&&i==61) i=31; if (a==2&&i<=160) i=i+1; if (i>0&&i<=30) { image(img3, 1600, mt, 3000, 100); player3 = minim.loadFile("03.wav"); player3.play(); } if (i>30&&i<=40) { image(img4, 1600, mt, 3000, 100); } if (i>40&&i<=50) { image(img5, 1600, mt, 3000, 100); } if (i>50&&i<=60) { image(img6, 1600, mt, 3000, 100); } if (i>60&&i<=100) { image(img7, 1600, mt, 3000, 100); } if (i>100&&i<=120) { image(img0, 1600, mt, 3000, 100); } if (i>120&&i<=140) { image(img8, 1600, mt, 3000, 100); } if (i>140&&i<=160) { image(img9, 1600, mt, 3000, 100); } if (a==1&&ml>0) ml=ml-2; if (btime>0)s=int(random(0, 15)); else { s=int(random(0,10)); } if ( s == 5) { monsterX[m]=900; monsterY[m]=random(50, 950); mstart[m]=1; m++; if (m>=50)m=0; } for (int i=0;i<50;i++) { if (mstart[i]==1) { image(img2, monsterX[i], monsterY[i], 64, 64); monsterX[i]-=3; if (monsterY[i]>500) { monsterY[i]=0; mstart[i]=0; } } } for (int i=0;i<50;i++) { if (start[i]==1) { image(img10, bulletX[i], bulletY[i]+30, 30, 10); bulletX[i]+=3; if (bulletY[i]>500) { bulletY[i]=0; start[i]=0; } } } for (int k=0;k<50;k++) for (int j=0;j<50;j++) { if (monsterY[j]<=bulletY[k]+50 && monsterY[j]>=bulletY[k]-50) if (monsterX[j]<=bulletX[k]+10&& monsterX[j]>=bulletX[k]-10 && mstart[j]==1) { start[k]=0; mstart[j]=0; monsterY[j]=0; bulletY[k]=0; if (ml<300) ml=ml+10; } if (btime<=0) { if (bossY<=bulletY[k]+85 && bossY >=bulletY[k]-85) if (800<=bulletX[k]+10&& 800>=bulletX[k]-10) { start[k]=0; bl=bl-0.0025; } } } for (int k=0;k<50;k++) { if (a==1) { if (monsterY[k]<= mt +50&&monsterY[k]>= mt-50) { mstart[k]=0; monsterY[k]=0; } if (bossY <= mt+150&&bossY>= mt-150) bl=bl-0.025; } } if (ba==1) { if (bc!=0) { bc--; } else { bo=15; bc=100; ba=0; } if (z<15) { z=z+0.15; } } if (a==1&&ml==0) { a=0; } for (int j=0;j<50;j++) if (monsterY[j]<=mt+50 && monsterY[j]>=mt-50) if (monsterX[j]<=70+10 && mstart[j]==1) { hl=hl-50; mstart[j]=0; } for (int i=0;i<=z;i++) image(img13, 940, 10+i*10, 30, 10); if (z>15) z=15; if (btime>0) btime--; if (btime==0) { image(img14, 980, 300, 20, bl); image(img2, 800, bossY, 240, 240); if (bossY<=185&&bossY>=85) { if (ud==0)bossY++; if (ud==1)bossY--; if (bossY>=185)ud=1; if (bossY<=85)ud=0; } else { if (bossY==84) bossY=85; if (bossY==186) bossY=185; } } if (bl<=0) { ss=1; player4 = minim.loadFile("winner.wav"); player4.play(); } if (hl<=0) { ss=2; player5 = minim.loadFile("loser.WAV"); player5.play(); } } if (ss==1) image(img15,500,150,1000,300); if (ss==2) image(img16,500,150,1000,300); } void keyPressed() { if (key=='q') ml=300; if (key == 'p') btime=0; if (key == 'o') bl=0; } void stop() { player.close(); minim.stop(); super.stop(); }





2013年12月16日 星期一

第十五週


這是我們的遊戲畫面以及程式碼,已經可以集氣和攻擊怪獸了。
之後會再增加大魔王關。


2013年12月9日 星期一

2013年12月1日 星期日

第十三週作業

Project 5
void setup() { pinMode(ledPin, OUTPUT); digitalWrite(ledPin, HIGH); //程式一開始的五秒內是校正用的,這時候要趕快遮住/打開光敏電阻,讓程式修正最大和最小值 while (millis() < 5000) { sensorValue = analogRead(A0); if (sensorValue > sensorHigh) { sensorHigh = sensorValue; } if (sensorValue < sensorLow) { sensorLow = sensorValue; } } //等到燈熄滅,就開始進入 loop digitalWrite(ledPin, LOW); } void loop() { sensorValue = analogRead(A0); //這裡也使用了 map 函示來對應最高和最低的數值,對應為 50~4000 hz int pitch = map(sensorValue, sensorLow, sensorHigh, 50, 4000); tone(8, pitch, 20); delay(10); } #include <Servo.h> Servo myServo; int const potPin =A0; int potVal; int angle; void setup(){ myServo.attach(9); Serial.begin(9600); } void loop(){ potVal = analogRead(potPin); Serial.print("potVal: "); Serial.print(potVal); //這裡的 map function 可以把 0~1023 轉換到 0~179度 //很方便的函示 angle=map(potVal, 0, 1023, 0, 179); Serial.print(", angle: "); Serial.print(angle); myServo.write(angle); delay(15); }
Project 6
int sensorValue;
int sensorLow = 1023;
int sensorHigh = 0;
const int ledPin = 13;

void setup() {
  pinMode(ledPin, OUTPUT);
  digitalWrite(ledPin, HIGH);
  //程式一開始的五秒內是校正用的,這時候要趕快遮住/打開光敏電阻,讓程式修正最大和最小值
  while (millis() < 5000) {
    sensorValue = analogRead(A0);
    if (sensorValue > sensorHigh) {
      sensorHigh = sensorValue;
    }
    if (sensorValue < sensorLow) {
      sensorLow = sensorValue;
    }
  }
  //等到燈熄滅,就開始進入 loop
  digitalWrite(ledPin, LOW);
}

void loop() {
  sensorValue = analogRead(A0);
  //這裡也使用了 map 函示來對應最高和最低的數值,對應為 50~4000 hz
  int pitch = map(sensorValue, sensorLow, sensorHigh, 50, 4000);
  tone(8, pitch, 20);
  delay(10);
}
Project 7
int buttons[6];
int notes[]={262,294,330,349};
void setup(){
buttons[0]=2;
 Serial.begin(9600); 
}
void loop(){
 int keyVal=analogRead(A0);
 Serial.println(keyVal);
if(keyVal==1023){
tone(8,notes[0]);
}
else if(keyVal >= 990 && keyVal <= 1010){
tone(8,notes[1]);
}
else if(keyVal >= 505 && keyVal <= 515){
tone(8,notes[2]);
}
else if(keyVal >= 950 && keyVal <= 980){
tone(8,notes[3]);
}
else{
noTone(8);
}
}

2013年11月24日 星期日

第十二週作業



const int sensorPin = A0; const float baselineTemp = 22.0; void setup(){ Serial.begin(9600); for(int pinNumber = 2; pinNumber < 5; pinNumber++){ pinMode(pinNumber, OUTPUT); digitalWrite(pinNumber, LOW); } } void loop(){ int sensorVal = analogRead(sensorPin); Serial.print("Sensor Value: "); Serial.print(sensorVal); float voltage = (sensorVal/1024.0)*5.0; Serial.print(", Volts: "); Serial.print(voltage); Serial.print(", Degrees: "); float temperature = (voltage - .5)*100; Serial.println(temperature); if(temperature < baselineTemp){ digitalWrite(2, LOW); digitalWrite(3, LOW); digitalWrite(4, LOW); } else if(temperature >= baselineTemp+2 && temperature < baselineTemp+4){ digitalWrite(2, HIGH); digitalWrite(3, LOW); digitalWrite(4, LOW); } else if(temperature >= baselineTemp+4 && temperature < baselineTemp+6){ digitalWrite(2, LOW); digitalWrite(3, HIGH); digitalWrite(4, HIGH); } else if(temperature >= baselineTemp +6){ digitalWrite(2, HIGH); digitalWrite(3, HIGH); digitalWrite(4, HIGH); } delay(100); }


const int Brightness = 20; // set overall brightness, use lower value in darkroom to protect your eyes (0-255) const int greenLEDPin = 9; // LED connected to digital pin 9 const int redLEDPin = 10; // LED connected to digital pin 10 const int blueLEDPin = 11; // LED connected to digital pin 11 const int redSensorPin = A0; // pin with the photoresistor with the red gel const int greenSensorPin = A1; // pin with the photoresistor with the green gel const int blueSensorPin = A2; // pin with the photoresistor with the blue gel int redSensorValue = 0; // variable to hold the value from the red sensor int greenSensorValue = 0; // variable to hold the value from the green sensor int blueSensorValue = 0; // variable to hold the value from the blue sensor int redSensorHigh = 0; //High and low value for mapping. Notice that 'High' value were set low at 0, so that during calibration, its value would be be pushed up. See project 6. int greenSensorHigh = 0; int blueSensorHigh = 0; int redSensorLow = 1023; // the opposite is true for 'Low' value int greenSensorLow = 1023; int blueSensorLow = 1023; void setup() { Serial.begin(9600); pinMode(greenLEDPin,OUTPUT); pinMode(redLEDPin,OUTPUT); pinMode(blueLEDPin,OUTPUT); analogWrite(redLEDPin, Brightness); analogWrite(greenLEDPin, Brightness); analogWrite(blueLEDPin, Brightness); while (millis() < 10000) { redSensorValue = analogRead(redSensorPin); if (redSensorValue > redSensorHigh) { redSensorHigh = redSensorValue; } if (redSensorValue < redSensorLow) { redSensorLow = redSensorValue; } delay(5); greenSensorValue = analogRead(greenSensorPin); if (greenSensorValue > greenSensorHigh) { greenSensorHigh = greenSensorValue; } if (greenSensorValue < greenSensorLow) { greenSensorLow = greenSensorValue; } delay(5); blueSensorValue = analogRead(blueSensorPin); if (blueSensorValue > blueSensorHigh) { blueSensorHigh = blueSensorValue; } if (blueSensorValue < blueSensorLow) { blueSensorLow = blueSensorValue; } delay(5); } } void loop() { redSensorValue = analogRead(redSensorPin); delay(5); greenSensorValue = analogRead(greenSensorPin); delay(5); blueSensorValue = analogRead(blueSensorPin); Serial.print("raw sensor Values \t red: "); Serial.print(redSensorValue); Serial.print("\t green: "); Serial.print(greenSensorValue); Serial.print("\t Blue: "); Serial.println(blueSensorValue); int redValue = map(redSensorValue,redSensorLow,redSensorHigh,0,Brightness); redValue = constrain(redValue,0,255); int greenValue = map(greenSensorValue,greenSensorLow,greenSensorHigh,0,Brightness); greenValue = constrain(greenValue,0,255); int blueValue = map(blueSensorValue,blueSensorLow,blueSensorHigh,0,Brightness); blueValue = constrain(blueValue,0,255); Serial.print("Mapped sensor Values \t red: "); Serial.print(redValue); Serial.print("\t green: "); Serial.print(greenValue); Serial.print("\t Blue: "); Serial.println(blueValue); analogWrite(redLEDPin, redValue); analogWrite(greenLEDPin, greenValue); analogWrite(blueLEDPin, blueValue); }

2013年11月17日 星期日

陳建勳的第十一週作業

0. 發 Arduino Starter Kit、Arduino Mega2560、Arduino Project Book, 每個人手上都有一個板子

1. 練習第一個範例 File-Examples-Basic-Blink

2. 修改程式,變成展得比較特別的作法

3.
void setup() {              
  // initialize the digital pin as an output.
  pinMode(11, OUTPUT);
  pinMode(12, OUTPUT);
  pinMode(13, OUTPUT);  
}
void loop() {
  digitalWrite(13, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(300);               // wait for a second
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
  delay(200);    // wait for a second

  digitalWrite(12, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(200);
  digitalWrite(12, LOW);   // turn the LED on (HIGH is the voltage level)
  delay(200);

  digitalWrite(12, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(100);
  digitalWrite(12, LOW);   // turn the LED on (HIGH is the voltage level)
  delay(200);
}


void setup() { // initialize the digital pin as an output. pinMode(13, OUTPUT); pinMode(12, OUTPUT); pinMode(11, OUTPUT); } // the loop routine runs over and over again forever: void loop() { digitalWrite(12, HIGH); // turn the LED on (HIGH is the voltage level) delay(2000); // wait for a second digitalWrite(12, LOW); // turn the LED off by making the voltage LOW delay(200); // wait for a second digitalWrite(13, HIGH); // turn the LED on (HIGH is the voltage level) delay(10); // wait for a second digitalWrite(13, LOW); // turn the LED off by making the voltage LOW delay(100); digitalWrite(11, HIGH); // turn the LED on (HIGH is the voltage level) delay(110); // wait for a second digitalWrite(11, LOW); // turn the LED off by making the voltage LOW delay(1010); }


2013年11月10日 星期日

第十週期中作品展示

黃敦群與陳建勳的作品
我們是要照順序接漢堡素材,若接錯順序或是時間內沒有接完就會GameOver!!

PImage img;
PImage img2;
PImage img3;
int N=20;
PImage img4;
PImage img5;
PImage img6;
PImage img7;
PImage img8;
PImage img9;
PImage img10;
float a, b, c, d, e;
int A1=0;
int A2=0;
int A3=0;
int A4=0;
int A5=0;
int G1=0;
int G2=0;
int G3=0;
int G4=0;
int G5=0;
float B1=0;
float B2=0;
float B3=0;
float B4=0;
float B5=0;
int C1, C2, C3, C4, C5;
int L=330;
int I1, I2, I3, I4, I5;
float []thingAA = new float[N];
float []thingBB = new float[N];
float []thingCC = new float[N];
float []thingDD = new float[N];
float []thingEE = new float[N];

float x=random(0, 600);
float y=random(0, 600);
float z=random(0, 600);
float w=random(0, 600);
float v=random(0, 600);

int R=0;
import ddf.minim.*;

AudioPlayer player;
AudioPlayer player1;
AudioPlayer player2;

Minim minim;//audio context

void setup() {
  size(600, 400);
  I1=0;
  I2=0;
  I3=0;
  I4=0;
  I5=0;
  thingAA[0]=int(random(5, 7));
  thingBB[0]=int(random(5, 7));
  thingCC[0]=int(random(5, 7));
  thingEE[0]=int(random(5, 7));
  thingDD[0]=int(random(5, 7));
  img = loadImage("01.jpg");
  img2 = loadImage("down.jpg");
  img3 = loadImage("meet.jpg");
  img4 = loadImage("cheese.jpg");
  img5 = loadImage("vegetable.jpg");
  img6 = loadImage("top.jpg");
  img7 = loadImage("dish.jpg");
  img8 = loadImage("win.jpg");
  img9 = loadImage("lose.jpg");
  img10= loadImage("start.jpg");
  minim = new Minim(this);
  player = minim.loadFile("file.mp3", 2048);
  player1 = minim.loadFile("winner.wav", 2048);
  player2 = minim.loadFile("loser.WAV", 2048);
}
void draw() {

  if (R==0) {
    background(img10);
    A1=0;
    A2=0;
    A3=0;
    A4=0;
    A5=0;
    G1=0;
    G2=0;
    G3=0;
    G4=0;
    G5=0;
    B1=0;
    B2=0;
    B3=0;
    B4=0;
    B5=0;

    L=330;

    x=random(0, 600);
    y=random(0, 600);
    float z=random(0, 600);
    float w=random(0, 600);
    float v=random(0, 600);

    I1=0;
    I2=0;
    I3=0;
    I4=0;
    I5=0;
    thingAA[0]=int(random(5, 7));
    thingBB[0]=int(random(5, 7));
    thingCC[0]=int(random(5, 7));
    thingEE[0]=int(random(5, 7));
    thingDD[0]=int(random(5, 7));
  }
  if (I1<=10 && I2<=10 && I3<=10 && I4<=10. && I5<=10 && L!=230 && R==1) {
    background(img);
    image(img7, mouseX, 350, 80, 60);

    if (thingAA[I1]==5) {
      a=a+5;
      image(img2, x, a, 60, 40);
    }
    if (thingAA[I1]!=5)
    {
      thingAA[I1]=int(random(5, 25));
    }

    if (thingBB[I2]==5) {
      b=b+5;
      image(img3, y, b, 60, 40);
    }
    if (thingBB[I2]!=5)
    {
      thingBB[I2]=int(random(5, 25));
    }

    if (thingCC[I3]==5) {
      c=c+5;
      image(img4, z, c, 60, 40);
    }
    if (thingCC[I3]!=5)
    {
      thingCC[I3]=int(random(5, 25));
    }

    if (thingDD[I4]==5) {
      d=d+5;
      image(img5, w, d, 60, 40);
    }
    if (thingDD[I4]!=5)
    {
      thingDD[I4]=int(random(5, 25));
    }

    if (thingEE[I5]==5) {
      e=e+5;
      image(img6, v, e, 60, 40);
    }
    if (thingEE[I5]!=5)
    {
      thingEE[I5]=int(random(5, 25));
    }

    if (a==400) {
      I1=I1+1;
      thingAA[I1]=int(random(5, 8));
    }
    if (b==400) {
      I2=I2+1;
      thingBB[I2]=int(random(5, 8));
    }
    if (c==400) {
      I3=I3+1;
      thingCC[I3]=int(random(5, 8));
    }
    if (d==400) {  
      I4=I4+1;
      thingDD[I4]=int(random(5, 8));
    }
    if (e==400) {
      I5=I5+1;
      thingEE[I5]=int(random(5, 8));
    }


    if (a==400) {
      a=0;
      x = random(0, 600);
    }

    if (b==400) {
      b=0;
      y = random(0, 600);
    }

    if (c==400) {
      c=0;
      z = random(0, 600);
    }

    if (d==400) {
      d=0;
      w = random(0, 600);
    }

    if (e==400) {
      e=0;
      v = random(0, 600);
    }

    if (a==L && x <= mouseX+20 && x>= mouseX-20 && G1==0)
    {
      A1=1;
      B1=mouseX-x;
      C1=L;
      L=L-20;
      G1=1;
    }
    if (A1==1&&G1==1) {
      image(img2, mouseX+B1, C1, 60, 40);
    }

    if (b==L && y <= mouseX+20 && y>= mouseX-20 && G2==0)
    {
      A2=1;
      B2=mouseX-y;
      C2=L;
      L=L-20;
      G2=1;
    }
    if (A2==1&&G2==1) {
      image(img3, mouseX+B2, C2, 60, 40);
    }

    if (c==L && z <= mouseX+20 && z>= mouseX-20 && G3==0)
    {
      A3=1;
      B3=mouseX-z;
      C3=L;
      L=L-20;
      G3=1;
    }
    if (A3==1&&G3==1) {
      image(img4, mouseX+B3, C3, 60, 40);
    }


    if (d==L && w <= mouseX+20 && w>= mouseX-20 && G4==0)
    {
      A4=1;
      B4=mouseX-w;
      C4=L;
      L=L-20;
      G4=1;
    }
    if (A4==1&&G4==1) {
      image(img5, mouseX+B4, C4, 60, 40);
    }

    if (e==L && v <= mouseX+20 && v>= mouseX-20 && G5==0)
    {
      A5=1;
      B5=mouseX-v;
      C5=L;
      L=L-20;
      G5=1;
    }
    if (A5==1&&G5==1) {
      image(img6, mouseX+B5, C5, 60, 40);
    }
  }
  else {
    if (R!=0) {
      if (C1==330&&C2==310&&C3==290&&C4==270&&C5==250) {
        background(img8);
        R=2;
     
        player1.play();
      }
      else
      {
        background(img9);
        R=3;
        player2.play();
      }
    }
  }
 }

void mouseClicked()
{
  if (R==0) {
    player.play();
    R=1;
  }
  if (I1==10 || I2==10 || I3==10 || I4==10 || I5==10 || L==230 )
    R=0;
}

void stop()
{
 player.close();
 minim.stop();
 super.stop();
}


2013年10月21日 星期一

第七周作業

兩個人交一份沒關係, 標注你的學號姓名

1. 請列出你今天三個小時,要完成的事

背景以及食材,食材掉落

之後會有一個盤子來接食物

2. 你在期中作品要做到什麼程度
使用一個盤子來接一些漢堡的配料,總共有四種配料,依序接下食材,只要在指定的順序下接好一個漢堡就有一分。
3. Why? 你為什麼要做它
因為遊戲好玩。

2013年9月30日 星期一

黃敦群的第四周作業




其實從網站可以慢慢找出很多方法去做功能
再配合老師教的會讓我們完成許多想呈現的東西
若有時間 希望可以再多做出許多新功能!!

2013年9月15日 星期日

week02 黃敦群



心得:有了一些方向   老師就讓我們自己去自由發揮
這樣可以讓我們自己更能學好程式   因為自己想要怎麼打就會去找
就會發自內心的去學習   有問題也可以問老師  這讓我覺得我進步很多