和組員一起做期中作品,討論期中作品如何做
遊戲名稱:點球球遊戲
遊戲說明:當隨機一顆球出現時,請點選他,他會開始往下掉,如果掉到底部就輸了,點選他之後會分裂變小,最終遊戲沒有球在螢幕上,就輸了,點選到球就有分數,點到越小顆的球分數越高。
遊戲目的:訓練眼睛和手的反應速度。
組員:簡尉倫99163134
第2節
開始寫程式碼
float [] ballX = new float [50];
float [] ballY = new float [50];
float [] ballVX = new float [50];
float [] ballVY = new float [50];
float [] ballR = new float [50];
int h = 800;
int w = 800;
int test = 0;
void setup() {
size(h, w);
ballX[0] = 400 ;
ballY[0] = 150;
ballVX[0] = 0 ;
ballVY[0] = 0.5;
ballR[0] = 300;
}
void draw() {
background(255);
noStroke();
fill(0, 255, 255);
for (int i = 0;i<50;i++) {
ellipse(ballX[i], ballY[i], ballR[i], ballR[i]);
if (ballX[i] != 0) ballVY[i] +=0.2;
ballX[i] += ballVX[i];
ballY[i] += ballVY[i];
}
}
void newball(int i) {
}
void mousePressed() {
for (int i = 0;i<50;i++) {
if (dist (ballX[i], ballY[i], mouseX, mouseY)<=(ballR[i]/2)) {
ballX[i] = mouseX - ballR[i]/10;
ballY[i] = ballY[i];
ballVX[i] = -cos(random(PI/2));
ballVY[i] = -ballVY[i];
ballR[i] = ballR[i]*2/3;
for (int j = 0 ; j < 50 ; j ++ ) {
if (ballX[j] == 0.0 && ballY[j] == 0.0 ) {
test ++ ;
}
if (test != 0) {
ballX[j] = mouseX + ballR[i];
ballY[j] = ballY[i];
ballVX[j] = cos(random(PI/2)) ;
ballVY[j] = ballVY[i];
ballR[j] = ballR[i];
test=0;
break;
}
}
}
}
一開始出現的球
點選球後開始分裂
第3節
增加球碰到牆壁會反彈
float [] ballX = new float [50];
float [] ballY = new float [50];
float [] ballVX = new float [50];
float [] ballVY = new float [50];
float [] ballR = new float [50];
int h = 800;
int w = 800;
int test = 0;
void setup() {
size(h, w);
ballX[0] = 400 ;
ballY[0] = 150;
ballVX[0] = 0 ;
ballVY[0] = 0.5;
ballR[0] = 300;
}
void draw() {
background(255);
noStroke();
fill(0, 255, 255);
for (int i = 0;i<50;i++) {
ellipse(ballX[i], ballY[i], ballR[i], ballR[i]);
if (ballX[i] != 0) ballVY[i] +=0.2;
ballX[i] += ballVX[i];
ballY[i] += ballVY[i];
}
attack();
balls();
}
void newball(int i) {
}
void mousePressed() {
for (int i = 0;i<50;i++) {
if (dist (ballX[i], ballY[i], mouseX, mouseY)<=(ballR[i]/2)) {
if ((mouseX - ballR[i]/10) - ballR[i]*2/3 <= 0) {
ballY[i] = ballY[i];
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
else {
ballX[i] = mouseX - ballR[i]/10;
ballY[i] = ballY[i];
ballVX[i] = -3*cos(random(PI/2));
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
for (int j = 0 ; j < 50 ; j ++ ) {
if (ballX[j] == 0.0 && ballY[j] == 0.0 ) {
test ++ ;
}
if (test != 0) {
if ((mouseX + ballR[i]) + ballR[i] >= 800) {
ballX[j] = ballX[i];
ballY[j] = ballY[i]+ballR[i];
ballVY[j] = ballVY[i]+random(1);
ballVX[j] = 3*cos(random(PI/2)) ;
ballR[j] = ballR[i];
}
else {
ballX[j] = mouseX + ballR[i];
ballY[j] = ballY[i];
ballVX[j] = 3*cos(random(PI/2)) ;
ballVY[j] = ballVY[i]+random(1);
ballR[j] = ballR[i];
}
test=0;
break;
}
}
}
}
}
void attack() {
for (int i=0 ; i <50 ; i++ ) {
if ( ballX[i] - ballR[i]/2 <= 0 || ballX[i] + ballR[i]/2 >= 800) {
ballVX[i] = -ballVX[i];
}
}
}
void balls() {
for (int i = 0 ; i <50 ;i ++) {
for (int j = 0 ; j <50 ; j ++) {
if (dist(ballX[j], ballY[j], ballX[i], ballX[i]) <= (ballR[i]/2 + ballR[j]/2) ) {
;
}
}
}
}
增加球碰到牆壁會反彈
float [] ballX = new float [50];
float [] ballY = new float [50];
float [] ballVX = new float [50];
float [] ballVY = new float [50];
float [] ballR = new float [50];
int h = 800;
int w = 800;
int test = 0;
void setup() {
size(h, w);
ballX[0] = 400 ;
ballY[0] = 150;
ballVX[0] = 0 ;
ballVY[0] = 0.5;
ballR[0] = 300;
}
void draw() {
background(255);
noStroke();
fill(0, 255, 255);
for (int i = 0;i<50;i++) {
ellipse(ballX[i], ballY[i], ballR[i], ballR[i]);
if (ballX[i] != 0) ballVY[i] +=0.2;
ballX[i] += ballVX[i];
ballY[i] += ballVY[i];
}
attack();
balls();
}
void newball(int i) {
}
void mousePressed() {
for (int i = 0;i<50;i++) {
if (dist (ballX[i], ballY[i], mouseX, mouseY)<=(ballR[i]/2)) {
if ((mouseX - ballR[i]/10) - ballR[i]*2/3 <= 0) {
ballY[i] = ballY[i];
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
else {
ballX[i] = mouseX - ballR[i]/10;
ballY[i] = ballY[i];
ballVX[i] = -3*cos(random(PI/2));
ballVY[i] = -ballVY[i] + random(1);
ballR[i] = ballR[i]*2/3;
}
for (int j = 0 ; j < 50 ; j ++ ) {
if (ballX[j] == 0.0 && ballY[j] == 0.0 ) {
test ++ ;
}
if (test != 0) {
if ((mouseX + ballR[i]) + ballR[i] >= 800) {
ballX[j] = ballX[i];
ballY[j] = ballY[i]+ballR[i];
ballVY[j] = ballVY[i]+random(1);
ballVX[j] = 3*cos(random(PI/2)) ;
ballR[j] = ballR[i];
}
else {
ballX[j] = mouseX + ballR[i];
ballY[j] = ballY[i];
ballVX[j] = 3*cos(random(PI/2)) ;
ballVY[j] = ballVY[i]+random(1);
ballR[j] = ballR[i];
}
test=0;
break;
}
}
}
}
}
void attack() {
for (int i=0 ; i <50 ; i++ ) {
if ( ballX[i] - ballR[i]/2 <= 0 || ballX[i] + ballR[i]/2 >= 800) {
ballVX[i] = -ballVX[i];
}
}
}
void balls() {
for (int i = 0 ; i <50 ;i ++) {
for (int j = 0 ; j <50 ; j ++) {
if (dist(ballX[j], ballY[j], ballX[i], ballX[i]) <= (ballR[i]/2 + ballR[j]/2) ) {
;
}
}
}
}
球碰到牆壁會反彈
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